![]() We don't want it to be just player controlled and dominated we want it to be an Ultima experience, with all the qualities that people expect from that. Garriott commented that "it was very important to us that Ultima Online be a game with a theme, and story, and quest - and then support larger, grander activity. Prior games allowed hundreds of people to play at the same time, including Habitat (beta-tested in 1986), The Realm Online, Neverwinter Nights (the AOL version) and Meridian 59 however, Ultima Online significantly outdid these games, both graphically and in game mechanics. Ultima Online is the product of Richard Garriott's idea for a fantasy game involving several thousand people who can all play in a shared fantasy world. The game had a development budget of $2.5 million. Valley of Eodon - A primitive, prehistoric style land-mass with dinosaurs and giant apes.ĭevelopment Garriott (left), Long, Koster, and Rich Vogel at the 2018 Game Developers Conference.The capital, Ter Mur, features space for player homes. Tokuno - Group of islands based on Feudal Japan.Malas was praised for its variety of creatures and geographic features. ![]() Malas is a series of islands floating in a starry void and is distinguished by a darker artistic style. It featured Dungeon Doom, the largest dungeon at the time of its release, and two cities: Luna (the "City of Paladins") and Umbra (the "City of Necromancers").
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |